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Tag Archives: combinatorial game theory
Combinatorial Game Theory Quiz 3
The quiz lasts 75 minutes and covers everything from lessons 112. For each of the following Nim games, find one good move for the first player, if any. (10 points) [ Note : exactly one of the games is a … Continue reading
Combinatorial Game Theory XII
Lesson 12 Recall the following Domineering configuration in lesson 10: The above game has a nice theory behind it. Definition : For any game G, the game –G (called miny–G) is defined to be: The game +G (called tiny–G) is defined … Continue reading
Combinatorial Game Theory XI
Lesson 11 In this lesson, we will cover more on canonical forms. First recall that for m↑ + (*n) with m > 0, this game is positive except when (m, n) = (1, 1). Let’s consider the canonical forms of … Continue reading
Combinatorial Game Theory X
Lesson 10 In lesson 7, we learnt that if A, B are Left’s options in a game with A ≥ B, then we can drop B from the list of options and the game remains equal. In this lesson, we will … Continue reading
Combinatorial Game Theory Quiz 2
This quiz lasts 70 minutes and covers materials from lessons 19. Use the simplicity rule to compute the values of the following games. (10 points) {1/2  } {1/4  } {1/8  3/8} {0  7/8} {1/8  9/16} … Continue reading
Posted in Homework
Tagged combinatorial game theory, computer science, game numbers, intermediate, partial games, up game
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Combinatorial Game Theory IX
Lesson 9 Typically, at the end of a Domineering game, the board is divided into disjoint components, so the overall game is the (game) sum of the individual components. Suppose we have the following 6 components: How should the next … Continue reading
Combinatorial Game Theory VIII
Lesson 8 In this lesson, we will further familiarise ourselves with games involving numbers. At the end of the lesson, we will encounter our first positive infinitesimal: the “up” ↑. Here, an infinitesimal is a value which is strictly between –r and r … Continue reading
Combinatorial Game Theory VII
Lesson 7 [ Warning: another long post ahead. One of the proofs will also require mathematical induction. ] In this lesson, we will see how some games can be represented by numbers (which can be integers or fractions). We will also … Continue reading
Posted in Notes
Tagged combinatorial game theory, computer science, game numbers, hackenbush, intermediate, partial games, programming
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Combinatorial Game Theory VI
Lesson 6 General Combinatorial Game Theory [ Warning: the following lesson is significantly longer than the previous ones. ] Starting from this lesson, we will look at a more rigourous, complete and general theory. Prior to this, in any game configuration both … Continue reading
Combinatorial Game Theory V
Lesson 5 We did mention in the first lesson that CGT covers games without draws. Here, we’ll break this rule and look at loopy games, i.e. games with possible draws. [ To be specific, loopy games are those where it’s … Continue reading
Posted in Notes
Tagged basic, combinatorial game theory, computer science, impartial games, loopy games, nim values, programming
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